Software Engineer - Graphics (Technical Leadership)
Meta
**Summary:**
The Reality Labs team at Facebook is helping people around the world come together and connect through world-class Augmented and Virtual Reality hardware and software. We are developing the future of Augmented Reality and Virtual Reality, bringing products to consumers that transform entertainment and social experiences. The potential of AR/VR to connect the world is immense—and we’re just getting started. With global departments dedicated to AR/VR research, computer vision, haptics, social interaction, and more, AR/VR is committed to driving the state-of-the-art forward through innovation. Our teams explore, develop, and deliver new cutting-edge technologies that serve as the foundation of current and future AR/VR products.We are seeking a Software Engineer with a background in graphics and image rendering pipeline to drive the development of a cross-platform character system to support mobile devices, VR, AR, and Mixed Reality headsets. You will be working closely with our researchers and developers to optimize and develop a next-generation character system capable of representing billions of people. To satisfy the demanding needs of immersive experiences, you are expected to solve a range of technical challenges in the areas of rendering, user interaction, asset pipelines, tooling, and performance optimization.
**Required Skills:**
Software Engineer - Graphics (Technical Leadership) Responsibilities:
1. Drive the organization goal towards a world-class multi-platform character system.
2. Effectively communicate to leadership team and the industry partners complex features & systems.
3. Understand industry and Meta wide technology trends in computing technology to help assess & develop new technologies within the Reality Labs family.
4. Suggest, collect and synthesize requirements and create an effective feature roadmap towards mobile, AR and VR product lines.
5. Invent next-generation platforms to deliver more compelling avatar experiences on VR and AR headsets.
**Minimum Qualifications:**
Minimum Qualifications:
6. 7+ years of experience in one or more of the following areas: computer graphics or image processing or character systems
7. Experience in driving cross-functional partnerships, working across functions to drive solutions
8. Experience in fundamentals of character systems and cross-platform portability
9. Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
**Preferred Qualifications:**
Preferred Qualifications:
10. Have developed or modified a character system for games or entertainment
11. Master’s degree in Computer Science, Mathematics or related technical field
12. Experience with human vision science
13. ML Graphics experience
**Public Compensation:**
$213,000/year to $293,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
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