Senior Technical Animator, Camouflaj Game Studio
Meta
**Summary:**
Camouflaj, the award winning team behind BATMAN: ARKHAM SHADOW, IRON MAN VR and RÉPUBLIQUE is looking for an experienced Technical Animator to join our team of seventy talented developers who collectively pursue the goal of creating high quality, meaningful VR games in an open, honest, and respectful environment.As a Technical Animator you’ll work closely with animators, artists, designers, engineers and producers to develop and maintain performant real-time animations and characters within Maya and Unity. You’ll create rigs, integrate assets into Unity, and develop tools and pipelines to facilitate the workflows of animators and character artists.
**Required Skills:**
Senior Technical Animator, Camouflaj Game Studio Responsibilities:
1. Develop content creation pipelines and tools for the animation and character art teams.
2. Create rigs for characters and props.
3. Help integrate assets from Maya to Unity and troubleshoot issues.
4. Guide animation and character art teams on best authoring practices for optimized in-game assets.
5. Work with art teams to ensure designs will work with animations.
6. Collaborate with designers and gameplay engineers to develop animation features.
7. Collaborate with producers on planning and scheduling.
8. Mentor and train other technical animators on best practices and give code reviews.
9. Keep up to date with emerging trends in animation and rigging technology.
**Minimum Qualifications:**
Minimum Qualifications:
10. 5+ years of professional experience as a Technical Animator or Technical Artist.
11. Experience maintaining and further developing an existing codebase of tools.
12. Experience creating tools for Maya and Motion Builder with Python.
13. Proficient with creating body & face rigs and skinning in Maya using proprietary tools.
14. Experience in model topology and directing character artists with best practices.
15. Experience with animation controllers and state machines using Mecanim or equivalent.
16. Experience working in Unity and using C# or equivalent.
17. Experience in 3D math skills such as linear algebra and matrix math.
18. Experience giving and receiving feedback in a highly collaborative environment.
**Preferred Qualifications:**
Preferred Qualifications:
19. Experience in VR development.
20. Experience with Maya C++ API.
21. Experience with Motionbuilder.
22. Familiarity with FACS based character rigs and facial tracking.
23. Familiarity with motion capture workflows.
**Public Compensation:**
$130,000/year to $180,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
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