Senior Software Engineer - Xbox Input and Accessories
Microsoft Corporation
With over 3 billion gamers in the world, playing across console, PC, mobile and cloud, the gaming landscape is more diverse than ever. At the center of that ecosystem, key to the interactive component of gaming, is input.
As we support a large and increasing array of devices and experiences, the Xbox Input and Accessories team is seeking a creative and technical Senior Software Engineer to help deliver the next generation of exceptional end-to-end experiences to delight players, while also building developer focused platforms to empower game studios and hardware manufacturers to innovate and deliver on their own visions.
In this role, you would be contributing to a diverse set of services and APIs used across our many products, with reach and impact extending to billions of devices (including every Windows PC out there!). This would entail OS development in user-mode APIs and services, with a solid focus on reliability and performance. This might also, in occasion, involve interacting and working around kernel components that these APIs interact with directly.
Whether it is with a controller, keyboard and mouse, audio devices, steering wheels, flight-sticks, fight- sticks, or new and innovative devices such as the Xbox Adaptive controller, you will be at the center of our player-centric vision for gaming initiatives across all Microsoft platforms, including Xbox consoles, the Windows Operating System, Xbox Cloud Gaming and more. You’ve seen where the industry is today, come see and be a part of where it is going tomorrow.
**Responsibilities**
As a Senior Software Engineer on the team, you’ll be responsible for bringing up, maintaining and updating developer APIs and input services across our input stack for console and PC with a deep focus on reliability, compatibility and usability. This includes integrating and interacting with the related drivers interacting with these components. The team also offers opportunities in mobile device support allowing for significant breadth, impact and growth.
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**Key responsibilities for this role include:**
+ Designing and developing API components with reliability, compatibility and usability in mind.
+ Collaborate with cross-functional teams, including hardware engineers, game developers, system architects, industry partners and other software teams.
+ Debug and fix incoming regressions in new and existing components.
+ Contribute to an inclusive Microsoft culture
**Qualifications**
**Required Qualifications**
+ Bachelor's Degree in Computer Science, or related technical discipline AND 4+ years technical engineering OR equivalent experience.
+ 4+ years of experience designing, developing and debugging in C/C++ Advanced English level
+ Solid written and verbal communication skills
+ Desire to learn and grow
**Preferred** **Qualifcations**
+ Experience in creating, extending and developing user-mode developer APIs
+ Experience writing high performance and low-latency multi-threaded code
**\#XboxLATAMJobs**
Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations (https://careers.microsoft.com/v2/global/en/accessibility.html) .
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