Internship - GPU Driver Engineer
Apple
SummaryPosted: Jan 23, 2025Weekly Hours: 35 Role Number:200588034Apple’s GPU Software team enables developers to harness the power of the GPU across all of Apple's innovative products, from iPhone, iPad, Apple TV, Apple Watch to our Mac product line. Join the team that made the groundbreaking graphics performance of the Apple M1 processor possible! You’ll collaborate with engineers across Apple to build tools and APIs to enable cutting edge graphics, machine learning, and compute applications on Apple Silicon devices. DescriptionDescriptionThe Apple Silicon GPU Driver team needs engineers to design, develop, and support the Metal GPU drivers that power high-performance 3D rendering engines, neural networks, computational photography algorithms. We are looking for a software engineer intern to work with our User Mode driver engineers in London. During the internship you will learn and apply knowledge of GPU architecture and graphics drivers to build novel solutions to enhance the graphics driver in use across all Apple platforms. You may also develop graphics applications with the Metal API and Metal Shading Language to exercise the driver and GPU, building on graphics debugging tools to accelerate development. Minimum QualificationsMinimum QualificationsPursuing a Technical undergraduate or graduate degreeUnderstanding of the graphics pipelineGPU programming with Metal, DirectX, Vulkan, CUDA, Direct Compute, OpenGL, or OpenCLProgramming knowledge of C/C++Key QualificationsKey QualificationsPreferred QualificationsPreferred QualificationsStrong problem solving and debugging skillsExcellent written and oral communication skillsKnowledge of real-time graphics algorithms and machine learningEducation & ExperienceEducation & ExperienceAdditional RequirementsAdditional RequirementsMore
Confirm your E-mail: Send Email
All Jobs from Apple